Part 27: Voila! Bonjour! Merci beaucoup!
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Are you guys ready to be done with Canada? Me too. Let's finish this shit up.
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This cave is the only place we couldn't do anything in before. We could enter it at any time, but there's a rock wall blocking our progress.
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The fart tutorials really could have been improved. There was no need to show you how to Dragonshout four different times, only to show the real tutorial later.
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The Nagasaki fart works similarly to how the tutorials have been training us. Similarly being the operative word. For instance, you press down and then up on the right thumbstick first. That's when you can find the rumble point with the left thumbstick.
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Once the screen is shaking like it's experiencing an earthquake, just hold that frequency until the wall is destroyed. A gif of this would just be a lot of shaking and be really fucking huge. If you really want to recreate the effect, just shake your monitor like a carton of orange juice.
It's worth pointing out that there are only a small handful of Nagasaki barriers in the game, like maybe 5 or 6? There's only two that aren't in the final dungeon, with this being one of them.
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That's 6 enemies. Fuck that.
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Yeah, there's no way I'm fighting this battle. Sure I could wreck a lot of face with Pyre Ball or Dragon's Breath, but I just don't want to.
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So I'm not.
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Believe it or not, but that encounter is the last thing we had to fight in Canada. Defying all conventional RPG logic, the only boss fight in Canada was the Bishop of Banff halfway through.
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The last piece of the Barbarian armor is right here. It's really a pity we complete the set so late, because we have almost no time to appreciate it before we get another direct upgrade.
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We do look pretty boss, I have to admit.
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Alright Mr. Minister, you're free!
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Video:
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Script translation supplied by Google Translate.
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He seemed nice. I think. He was at least nice enough to translate our note. Now we can finally get back to the girls. Oh, and the Minister of Montreal and the Princess of Canada both add us as Facebook friends.
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Bye Canada!
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And hello South Park. Now, we could go straight back to Annie, but we have some news to report to Jimbo.
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Ned likes this.
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I also remember to buy one of the perks now. A free 2PP for using any food item is pretty good... I guess. Look, we've taken all the good ones and all that's left are stuff that is of dubious use.
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Anyway, over in the right side of Jimbo's shop is an alien teleporter beacon. We could have come up here a long time ago, but this chest is locked.
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The White Whale patch increases damage by 20% when in critical health. The real rewards for Jimbo's sidequest, however, are the weapons. The grenade applies Slow on and around the target, and the axe is just metal as hell.
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Innate Vampirism is pretty nice.
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I also want to point out that we can use this katana now. It's a pretty boring weapon, though. All it has is damage and the ability to destroy armor. Yay? The metal as hell axe we're using heals us when we attack a bleeding target!
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Alright, I guess we can't put it off anymore. Time to talk to Annie.
Video:
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ALL: YAY!/YAY HEIDI!/Etc.
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ALL: SUNSHINE!
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Bebe and Red like this.
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There's a Chinpokomon hiding over here on the left, next to Jessie.
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We can also find the Valkyrie armor. It's a direct upgrade to the Barbarian armor. I'll show it off in a moment because it's... special.
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If I had been paying closer attention to the effects, I would have grabbed this blade while recording this. This thing straight up bypasses all armor and shields on the target. That is as handy as it sounds!
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I grab both of these ranged weapons. The bow is pretty straightforward and is as powerful as it sounds with bleed effects. It also completely shreds shields, further making those patches completely useless.
The chakram is also really strong, and will be useful as hell in an upcoming boss fight where I completely forget to equip it.
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There's a huge list of armor, three sets worth. The Valkyrie set is better than these for the build we're using.
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The girls are also selling this patch. It's okay.
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So, the chakram is gonna be what we're using for the next bit of gameplay. It's dealing 500 physical and 100 gross damage on each hit it lands, and also naturally adds bleeding. Now for the Valkyrie armor...
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It's a chainmail bikini. However look at those effects. The surges are from the patches I applied, but everything else is part of the armor bonuses. This set lets you kick ass, and when you kill something you kick ass even harder.
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Oh hey, because we're an honorary girl we now have free passage in and out of their secret clubhouse. Let's see just where it is.
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MOTHERFUCKER. GOD DAMN IT.
I'm mad now. Anyway, now is the moment of truth.
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28/30 Chinpokomon means that we haven't missed any so far!
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If you think really hard, you may remember a completely unremarkable area we briefly visited. There were some objects hidden behind a rock we couldn't destroy because it had a green crack.
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So let's pay it a visit.
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I wouldn't blame you if you don't remember this is here. You can actually see the second-to-last Chinpokomon peeking out from behind the background.
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One Nagasaki fart later...
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And if we talk to the crab person...
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We're now Facebook friends with the Crab People drummer.
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This costume is in the chest next to the crab person. It actually has more armor than the Valkyrie armor, but has almost no bonuses. One bonus gives you a small PP regeneration when indoors, and the other is a mild thorns effect. The Valkyrie armor is better in every way.
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Well then. Time to report back to the boys.
Oh right, I wanted to say something. This is the hard point of no return for the game. When we return to Kyle with our success, we will be locked into the endgame sequence. So this is your absolute last chance to loot Jimmy's House or the Taco Bell Construction Site.
So next time guys? We enter the final dungeon.
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